See, it's working now (Tile sprites)

This commit is contained in:
j-weissen 2022-06-03 11:08:25 +02:00
parent 29de95f46a
commit 0288e90c78
11 changed files with 38 additions and 89 deletions

View file

@ -5010,7 +5010,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
tile: {fileID: 4752245148499717901, guid: ea81011a3ce83fb4386934728a92ee2d, type: 3}
cameraGameObject: {fileID: 0}
cameraGameObject: {fileID: 598358736}
--- !u!4 &1291863651
Transform:
m_ObjectHideFlags: 0
@ -6610,11 +6610,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: bc5eb8967b8912c42b93a2086383ddd9, type: 3}
m_Name:
m_EditorClassIdentifier:
startItems:
- {fileID: 11400000, guid: 008a8fdd2c3a95745acafee4087a855d, type: 2}
- {fileID: 11400000, guid: 430db451ae959f34b8fba8d8b17276fd, type: 2}
- {fileID: 11400000, guid: d651d57ba97a4246a0094409e29fe56a, type: 2}
- {fileID: 11400000, guid: bb9777a7d5804bd6bf25d5510206aaf0, type: 2}
startItems: []
--- !u!1001 &1701153146
PrefabInstance:
m_ObjectHideFlags: 0
@ -6857,7 +6853,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
startMoney: 10000
moneyTextMeshProUGUI: {fileID: 1347709342}
moneyTextMeshProUGUI: {fileID: 0}
--- !u!4 &1800469990
Transform:
m_ObjectHideFlags: 0