See, it's working now (Tile sprites)

This commit is contained in:
j-weissen 2022-06-03 11:08:25 +02:00
parent 29de95f46a
commit 0288e90c78
11 changed files with 38 additions and 89 deletions

View file

@ -8,7 +8,6 @@ public class TileBehaviour : MonoBehaviour
// Start is called before the first frame update
void Start()
{
Debug.Log("Created");
SetTile(new GrassTile());
HouseController.NewDayEvent.AddListener(_tile.DayLightStep);
@ -22,8 +21,6 @@ public class TileBehaviour : MonoBehaviour
void OnMouseDown()
{
Debug.Log("Clicked");
UsableItem usable = null;
BaseTile tileToSetTo = null;
@ -42,9 +39,8 @@ public class TileBehaviour : MonoBehaviour
void SetTile(BaseTile tileToSet)
{
Debug.Log("Set tile to " + tileToSet.ToString());
_tile = tileToSet;
Debug.Log(_tile.Sprite);
GetComponent<SpriteRenderer>().sprite = _tile.Sprite; // TODO: Change to Sprite
GetComponent<SpriteRenderer>().sprite = _tile.Sprite;
}
}