See, it's working now (Tile sprites)
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29de95f46a
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0288e90c78
11 changed files with 38 additions and 89 deletions
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@ -8,7 +8,6 @@ public class TileBehaviour : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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Debug.Log("Created");
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SetTile(new GrassTile());
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HouseController.NewDayEvent.AddListener(_tile.DayLightStep);
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@ -22,8 +21,6 @@ public class TileBehaviour : MonoBehaviour
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void OnMouseDown()
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{
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Debug.Log("Clicked");
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UsableItem usable = null;
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BaseTile tileToSetTo = null;
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@ -42,9 +39,8 @@ public class TileBehaviour : MonoBehaviour
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void SetTile(BaseTile tileToSet)
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{
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Debug.Log("Set tile to " + tileToSet.ToString());
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_tile = tileToSet;
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Debug.Log(_tile.Sprite);
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GetComponent<SpriteRenderer>().sprite = _tile.Sprite; // TODO: Change to Sprite
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GetComponent<SpriteRenderer>().sprite = _tile.Sprite;
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}
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}
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