See, it's working now (Tile sprites)
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29de95f46a
commit
0288e90c78
11 changed files with 38 additions and 89 deletions
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@ -1,30 +1,18 @@
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using DefaultNamespace;
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using UnityEngine;
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using UnityEngine;
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namespace Tiles
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{
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public class FarmlandTile : BaseTile
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{
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private Crop _crop;
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private bool _hydrated;
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public FarmlandTile() : base(TileSpriteContainer.FarmlandTileSprite)
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public FarmlandTile() : base("Assets/Farming Asset Pack/Split Assets/farming_tileset_008.png")
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{
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_crop = null;
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_hydrated = false;
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}
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public new void DayLightStep()
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{
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if (_crop != null)
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{
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_crop.DayLightStep(_hydrated);
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if (_crop.MarkedForDeletion)
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{
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Debug.Log("Farmland crop deleted");
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_crop = null;
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}
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}
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}
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public new BaseTile Clicked(UsableItem usable)
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@ -36,7 +24,7 @@ namespace Tiles
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if (usable.id == ic.GetItemIdByName("Hoe"))
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{
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Debug.Log("Farmland hydrated");
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_hydrated = true;
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//_hydrated = true;
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}
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if (usable.id == ic.GetItemIdByName("Wheat Seed") && _crop == null)
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