added Debug.Log for Farmland and Crop
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35f93ed50c
commit
108c7b909c
2 changed files with 37 additions and 36 deletions
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@ -1,44 +1,45 @@
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namespace DefaultNamespace
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using UnityEngine;
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public class Crop
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{
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public class Crop
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private const int DaysUntilFinished = 4;
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private bool _fullyGrown;
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public bool FullyGrown => _fullyGrown;
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private bool _markedForDeletion;
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public bool MarkedForDeletion => _markedForDeletion;
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private int _daysGrown;
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public Crop()
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{
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private const int DaysUntilFinished = 4;
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Debug.Log("Crop created");
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_fullyGrown = false;
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_markedForDeletion = false;
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_daysGrown = 0;
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}
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private bool _fullyGrown;
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public bool FullyGrown => _fullyGrown;
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private bool _markedForDeletion;
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public bool MarkedForDeletion => _markedForDeletion;
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private void Grow()
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{
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Debug.Log("Crop grown");
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_daysGrown++;
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}
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private int _daysGrown;
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public Crop()
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public void DayLightStep(bool hydrated)
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{
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if (_daysGrown >= DaysUntilFinished)
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{
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_fullyGrown = false;
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_markedForDeletion = false;
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_daysGrown = 0;
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_fullyGrown = true;
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}
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private void Grow()
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if (!hydrated)
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{
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_daysGrown++;
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_markedForDeletion = true;
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}
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public void DayLightStep(bool hydrated)
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else if (!_fullyGrown)
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{
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if (_daysGrown >= DaysUntilFinished)
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{
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_fullyGrown = true;
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}
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if (!hydrated)
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{
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_markedForDeletion = true;
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}
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else if (!_fullyGrown)
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{
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Grow();
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}
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Grow();
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}
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}
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}
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@ -1,8 +1,4 @@
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using System;
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using System.Threading;
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using DefaultNamespace;
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using Items;
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using UnityEngine;
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using UnityEngine;
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namespace Tiles
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{
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@ -24,6 +20,7 @@ namespace Tiles
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_crop.DayLightStep(_hydrated);
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if (_crop.MarkedForDeletion)
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{
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Debug.Log("Farmland crop deleted");
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_crop = null;
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}
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}
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@ -37,6 +34,7 @@ namespace Tiles
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if (usable.id == ic.GetItemIdByName("Hoe"))
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{
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Debug.Log("Farmland hydrated");
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_hydrated = true;
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}
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@ -55,12 +53,14 @@ namespace Tiles
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private void Harvest()
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{
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Debug.Log("Farmland harvested");
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// add wheat to inventory
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_crop = null;
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}
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private void Plant()
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{
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Debug.Log("Farmland planted");
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// wheatSeeds-- in inventory
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_crop = new Crop();
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}
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