added Debug.Log for Farmland and Crop

This commit is contained in:
j-weissen 2022-05-20 09:11:58 +02:00
parent 35f93ed50c
commit 108c7b909c
2 changed files with 37 additions and 36 deletions

View file

@ -1,5 +1,5 @@
namespace DefaultNamespace
{
using UnityEngine;
public class Crop
{
private const int DaysUntilFinished = 4;
@ -14,6 +14,7 @@
public Crop()
{
Debug.Log("Crop created");
_fullyGrown = false;
_markedForDeletion = false;
_daysGrown = 0;
@ -21,6 +22,7 @@
private void Grow()
{
Debug.Log("Crop grown");
_daysGrown++;
}
@ -41,4 +43,3 @@
}
}
}
}

View file

@ -1,8 +1,4 @@
using System;
using System.Threading;
using DefaultNamespace;
using Items;
using UnityEngine;
using UnityEngine;
namespace Tiles
{
@ -24,6 +20,7 @@ namespace Tiles
_crop.DayLightStep(_hydrated);
if (_crop.MarkedForDeletion)
{
Debug.Log("Farmland crop deleted");
_crop = null;
}
}
@ -37,6 +34,7 @@ namespace Tiles
if (usable.id == ic.GetItemIdByName("Hoe"))
{
Debug.Log("Farmland hydrated");
_hydrated = true;
}
@ -55,12 +53,14 @@ namespace Tiles
private void Harvest()
{
Debug.Log("Farmland harvested");
// add wheat to inventory
_crop = null;
}
private void Plant()
{
Debug.Log("Farmland planted");
// wheatSeeds-- in inventory
_crop = new Crop();
}