sleep field

This commit is contained in:
s-prechtl 2022-06-03 09:38:17 +02:00
parent 98d191c7e8
commit 127ff101d8
2 changed files with 60 additions and 161 deletions

View file

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View file

@ -6,28 +6,29 @@ using UnityEngine;
using UnityEngine.Events;
public class HouseController : MonoBehaviour {
private int dayCount = 1;
private static UnityEvent newDayEvent;
public static UnityEvent NewDayEvent => newDayEvent;
private int _dayCount = 1;
private static UnityEvent _newDayEvent;
public static UnityEvent NewDayEvent => _newDayEvent;
public Canvas menu;
public TextMeshProUGUI dayCountTextMeshProUGUI;
private void OnMouseDown() {
toggleMenu();
ToggleMenu();
}
void Start() {
newDayEvent ??= new UnityEvent();
_newDayEvent ??= new UnityEvent();
ToggleMenu();
}
public void newDay() {
dayCount++;
dayCountTextMeshProUGUI.text = dayCount.ToString();
newDayEvent?.Invoke();
public void NewDay() {
_dayCount++;
dayCountTextMeshProUGUI.text = _dayCount.ToString();
_newDayEvent?.Invoke();
}
public void toggleMenu() {
public void ToggleMenu() {
menu.gameObject.SetActive(!menu.gameObject.activeSelf);
}
}