Fishing + Deselected stuff better

This commit is contained in:
s-prechtl 2022-06-09 10:09:04 +02:00
parent 1b0f890b0b
commit 147af498c3
2 changed files with 9 additions and 11 deletions

View file

@ -113,7 +113,7 @@ public class FishingController : MonoBehaviour {
Debug.Log("Tried to catch!");
if (_fishingTime <= _maxTime) {
Debug.Log("Caught!");
Inventory.instance.AddItem(ItemContainer.Instance.GetItemByName("Fish"), Math.Max((int)(1 / (_fishingTime/2)), 1));
_iv.AddItem(_ic.GetItemByName("Fish"), Math.Max((int)(1 / (_fishingTime/2)), 1));
ResetFishing();
} else {
Debug.Log("Failed to catch!");

View file

@ -35,11 +35,9 @@ public class Inventory : ItemStorage {
base.AddItem(item, amount);
}
public override void RemoveItem(Item item, int amount)
{
public override void RemoveItem(Item item, int amount) {
base.RemoveItem(item, amount);
if (!items.ContainsKey(item))
{
if (!items.ContainsKey(item) && PlayerController.instance.GetSelectedItem() == item) {
PlayerController.instance.DeselectItem();
}
}