Added TerraformingTools & functionality

This commit is contained in:
j-weissen 2022-05-19 15:00:55 +02:00
parent 4612938b54
commit 1e2ae28c12
8 changed files with 65 additions and 15 deletions

View file

@ -1,13 +1,14 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Items.TerraformingTools;
using Tiles;
using UnityEngine;
public class TileBehaviour : MonoBehaviour
{
private BaseTile tile;
// Start is called before the first frame update
void Start()
{
@ -18,24 +19,33 @@ public class TileBehaviour : MonoBehaviour
// Update is called once per frame
void Update()
{
}
void OnMouseDown()
{
Debug.Log("Clicked");
// SelectedItem always null for now
BaseTile temp = tile.Clicked(PlayerController.getInstance().SelectedItem);
if (temp != null)
UsableItem usable = PlayerController.getInstance().SelectedItem;
BaseTile tileToSetTo = null;
if (usable.GetType() == typeof(TerraformingTool))
{
SetTile(temp);
TerraformingTool terraformingTool = (TerraformingTool) usable;
Type tileTypeToSetTo = terraformingTool.TileType;
tileToSetTo = (BaseTile) Activator.CreateInstance(tileTypeToSetTo);
}
else
{
tile.Clicked(usable);
}
if (tileToSetTo != null)
{
SetTile(tileToSetTo);
}
}
void SetTile(BaseTile tileToSet)
{
Debug.Log("Set tile to " + tileToSet.ToString());
tile = tileToSet;
GetComponent<SpriteRenderer>().color = tile.getColor; // TODO: Change to Sprite
}
}
}