base constructor for every Item
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8 changed files with 20 additions and 9 deletions
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@ -1,6 +1,12 @@
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using UnityEngine;
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namespace Items {
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public class FishingRod : MonoBehaviour {
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public class FishingRod : Item, IUsable {
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public FishingRod() : base("Fishing Rod", "Can be used to fish fishy fish.", 1) { }
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public void select() {
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}
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}
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}
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