base constructor for every Item
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8 changed files with 20 additions and 9 deletions
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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namespace Items {
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public class Wheat : MonoBehaviour {
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public class Wheat : Item {
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public Wheat() : base("Wheat", "Wheat is a grass widely cultivated for its seed, a cereal grain which is a worldwide staple food.", 5){}
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}
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}
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