edge colliders on camera

animals are moving now (very bad => will get better)
set BasicTile Collider2D isTrigger to false
This commit is contained in:
d-hain 2022-06-10 17:51:46 +02:00
parent f454e82aab
commit 3a564aa909
7 changed files with 380 additions and 86 deletions

View file

@ -100,7 +100,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &2275953190273124041
Transform:
m_ObjectHideFlags: 0
@ -154,9 +154,9 @@ SpriteRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -278359049
m_SortingLayer: 2
m_SortingOrder: 100
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 0.41568628}
m_FlipX: 0
@ -242,7 +242,7 @@ SpriteRenderer:
m_SortingLayer: 1
m_SortingOrder: 1
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 0.49803922, g: 0.49803922, b: 1, a: 0.57254905}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
@ -351,7 +351,7 @@ BoxCollider2D:
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}

View file

@ -75,7 +75,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -278359049
m_SortingLayer: 2
m_SortingOrder: 0
m_SortingOrder: 1
m_Sprite: {fileID: 21300000, guid: e2bde586482642d44a270276574c0129, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@ -107,7 +107,7 @@ Rigidbody2D:
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 0
m_Constraints: 4
--- !u!60 &2510115116361252818
PolygonCollider2D:
m_ObjectHideFlags: 0
@ -154,3 +154,5 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 36cb7b1a78935094f84a770ea77f308c, type: 3}
m_Name:
m_EditorClassIdentifier:
animalSprite: {fileID: 0}
movementSpeed: 20