edge colliders on camera
animals are moving now (very bad => will get better) set BasicTile Collider2D isTrigger to false
This commit is contained in:
parent
f454e82aab
commit
3a564aa909
7 changed files with 380 additions and 86 deletions
|
|
@ -100,7 +100,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!4 &2275953190273124041
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -154,9 +154,9 @@ SpriteRenderer:
|
|||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: -278359049
|
||||
m_SortingLayer: 2
|
||||
m_SortingOrder: 100
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 0.41568628}
|
||||
m_FlipX: 0
|
||||
|
|
@ -242,7 +242,7 @@ SpriteRenderer:
|
|||
m_SortingLayer: 1
|
||||
m_SortingOrder: 1
|
||||
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_Color: {r: 0.49803922, g: 0.49803922, b: 1, a: 0.57254905}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
|
|
@ -351,7 +351,7 @@ BoxCollider2D:
|
|||
m_Enabled: 1
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_IsTrigger: 1
|
||||
m_UsedByEffector: 0
|
||||
m_UsedByComposite: 0
|
||||
m_Offset: {x: 0, y: 0}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue