edge colliders on camera
animals are moving now (very bad => will get better) set BasicTile Collider2D isTrigger to false
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f454e82aab
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7 changed files with 380 additions and 86 deletions
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@ -75,7 +75,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: -278359049
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m_SortingLayer: 2
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m_SortingOrder: 0
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m_SortingOrder: 1
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m_Sprite: {fileID: 21300000, guid: e2bde586482642d44a270276574c0129, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@ -107,7 +107,7 @@ Rigidbody2D:
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m_Interpolate: 0
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_Constraints: 0
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m_Constraints: 4
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--- !u!60 &2510115116361252818
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PolygonCollider2D:
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m_ObjectHideFlags: 0
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@ -154,3 +154,5 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 36cb7b1a78935094f84a770ea77f308c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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animalSprite: {fileID: 0}
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movementSpeed: 20
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