animations broke, working again
This commit is contained in:
parent
a872e5569b
commit
3c0cdf14e3
7 changed files with 220 additions and 25 deletions
|
|
@ -6,22 +6,25 @@ using Random = UnityEngine.Random;
|
|||
|
||||
public class Animal : MonoBehaviour {
|
||||
private Rigidbody2D _rigidbody;
|
||||
private Sprite _animalSprite;
|
||||
private Animator _animator;
|
||||
private int _animMoveID;
|
||||
|
||||
public Sprite AnimalSprite => _animalSprite;
|
||||
|
||||
public Item producedItem;
|
||||
public Sprite animalSprite;
|
||||
public int movementSpeed;
|
||||
public Animator animator;
|
||||
|
||||
|
||||
private void Start() {
|
||||
_rigidbody = gameObject.GetComponent<Rigidbody2D>();
|
||||
animalSprite = gameObject.GetComponent<SpriteRenderer>().GetComponent<Sprite>();
|
||||
_animalSprite = gameObject.GetComponent<SpriteRenderer>().GetComponent<Sprite>();
|
||||
_animator = gameObject.GetComponent<Animator>();
|
||||
_animMoveID = Animator.StringToHash("moving");
|
||||
|
||||
// Move the Animal in any random direction every 1-5s
|
||||
InvokeRepeating(nameof(MoveInRandomDirection), 2f, Random.Range(1f, 5f));
|
||||
}
|
||||
|
||||
|
||||
// Moves the Animal in any random direction for a random amount of time
|
||||
private void MoveInRandomDirection() {
|
||||
IEnumerator Move() {
|
||||
|
|
@ -34,10 +37,10 @@ public class Animal : MonoBehaviour {
|
|||
direction.Normalize();
|
||||
|
||||
_rigidbody.velocity = movementSpeed * direction;
|
||||
animator.SetBool(_animMoveID, true);
|
||||
_animator.SetBool(_animMoveID, true);
|
||||
yield return new WaitForSeconds(randTime);
|
||||
_rigidbody.velocity = new Vector2(0f, 0f);
|
||||
animator.SetBool(_animMoveID, false);
|
||||
_animator.SetBool(_animMoveID, false);
|
||||
}
|
||||
|
||||
StartCoroutine(Move());
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue