diff --git a/Assets/Scripts/TileBehaviour.cs b/Assets/Scripts/TileBehaviour.cs index dad8367..ea5e3e0 100644 --- a/Assets/Scripts/TileBehaviour.cs +++ b/Assets/Scripts/TileBehaviour.cs @@ -10,8 +10,8 @@ public class TileBehaviour : MonoBehaviour // Start is called before the first frame update void Start() { - _hoverIndicatorSpriteRenderer = gameObject.transform.GetChild(0).GetComponent(); - SetHoverIndicatorVisibility(false); + //_hoverIndicatorSpriteRenderer = gameObject.transform.GetChild(0).GetComponent(); + //SetHoverIndicatorVisibility(false); SetTile(new GrassTile()); HouseController.NewDayEvent.AddListener(_tile.DayLightStep); @@ -49,14 +49,12 @@ public class TileBehaviour : MonoBehaviour private void OnMouseEnter() { - Debug.Log("rein"); - SetHoverIndicatorVisibility(true); + //SetHoverIndicatorVisibility(true); } private void OnMouseExit() { - Debug.Log("raus"); - SetHoverIndicatorVisibility(false); + //SetHoverIndicatorVisibility(false); } private void SetHoverIndicatorVisibility(bool visible) diff --git a/Assets/Scripts/Tiles/BaseTile.cs b/Assets/Scripts/Tiles/BaseTile.cs index 712c1f6..0b5d34f 100644 --- a/Assets/Scripts/Tiles/BaseTile.cs +++ b/Assets/Scripts/Tiles/BaseTile.cs @@ -37,7 +37,7 @@ namespace Tiles static protected Sprite GenerateSpriteFromFile(String pathToImageFile) { - byte[] data = System.IO.File.ReadAllBytes(pathToImageFile); + byte[] data = File.ReadAllBytes(pathToImageFile); Texture2D texture = new Texture2D(32, 32, TextureFormat.ARGB32, false); texture.LoadImage(data); Sprite sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 32);