Animals can now be bought in AnimalShop
if bought they will be placed somewhere random on the map
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parent
acd602c85a
commit
441ffb900a
34 changed files with 2387 additions and 265 deletions
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@ -5,7 +5,7 @@ using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class ElementStorageSlot<T> : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {
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public Image icon;
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public Image image;
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public TextMeshProUGUI amountText;
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public T Element => _element;
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@ -30,20 +30,22 @@ public class ElementStorageSlot<T> : MonoBehaviour, IPointerEnterHandler, IPoint
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}
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private void ShowMessage() {
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if(_element is Item) { //TODO: add animal description showing
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if(_element is Item) {
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Item item = (Item)(object)_element;
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HoverManager.onMouseHoverDescription(item.description, Input.mousePosition);
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} else if(_element is Animal) {
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Animal animal = (Animal)(object)_element;
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HoverManager.onMouseHoverDescription(animal.description, Input.mousePosition);
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}
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}
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public void ChangeElementSelectedSprite(bool on) {
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if(_element is Item) { //TODO: add animal sprite change
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Item item = (Item)(object)_element;
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if(on) {
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icon.sprite = item.selectedSprite;
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} else {
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icon.sprite = item.defaultSprite;
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}
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image.sprite = on ? item.selectedSprite : item.defaultSprite;
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}else if(_element is Animal) {
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Animal animal = (Animal)(object)_element;
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image.sprite = on ? animal.selectedSprite : animal.defaultSprite;
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}
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}
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@ -61,12 +63,15 @@ public class ElementStorageSlot<T> : MonoBehaviour, IPointerEnterHandler, IPoint
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public void AddElement(T newElement) {
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_element = newElement;
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if(_element is Item) { //TODO: add animal sprite change
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if(_element is Item) {
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Item item = (Item)(object)_element;
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icon.sprite = item.defaultSprite;
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image.sprite = item.defaultSprite;
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} else if (_element is Animal) {
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Animal animal = (Animal)(object)_element;
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image.sprite = animal.defaultSprite;
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}
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icon.enabled = true;
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image.enabled = true;
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}
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/**
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@ -74,8 +79,8 @@ public class ElementStorageSlot<T> : MonoBehaviour, IPointerEnterHandler, IPoint
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*/
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public virtual void ClearSlot() {
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_element = default;
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icon.sprite = null;
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icon.enabled = false;
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image.sprite = null;
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image.enabled = false;
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amountText.text = "";
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}
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