Merge remote-tracking branch 'origin/develop' into develop
# Conflicts: # Assets/BaseTile.prefab.meta # Assets/Scenes/MainScene.unity # Assets/Scripts/PlayerController.cs # Assets/Scripts/TileBehaviour.cs # Assets/Scripts/Tiles/GrassTile.cs.meta
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commit
45fd8aed5e
122 changed files with 17495 additions and 788 deletions
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@ -27,16 +27,27 @@ public class TileBehaviour : MonoBehaviour
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{
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Debug.Log("Clicked");
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// SelectedItem always null for now
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//BaseTile temp = tile.Clicked(PlayerController.getInstance().SelectedItem);
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//if (temp != null)
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//{
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// SetTile(temp);
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//}
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UsableItem usable = PlayerController.instance.GetSelectedItem();
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BaseTile tileToSetTo = null;
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if (usable.GetType() == typeof(TerraformingTool))
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{
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TerraformingTool terraformingTool = (TerraformingTool) usable;
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Type tileTypeToSetTo = terraformingTool.TileType;
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tileToSetTo = (BaseTile) Activator.CreateInstance(tileTypeToSetTo);
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}
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else
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{
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tile.Clicked(usable);
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}
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if (tileToSetTo != null)
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{
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SetTile(tileToSetTo);
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}
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}
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void SetTile(BaseTile tileToSet)
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{
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Debug.Log("Set tile to " + tileToSet.ToString());
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tile = tileToSet;
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GetComponent<SpriteRenderer>().color = tile.getColor; // TODO: Change to Sprite
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}
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