NO LONGER CLICK THROUGH UI OMG

This commit is contained in:
dhain 2022-06-24 08:38:28 +02:00
parent d3a06effc5
commit 4a8067d3d7
7 changed files with 76 additions and 28 deletions

View file

@ -23,12 +23,19 @@ namespace Actions {
private List<ClickActionHandler> _clickActionHandlers;
private List<NextDayActionHandler> _nextDayActionHandlers;
private bool _enabled;
public bool Enabled {
get => _enabled;
set => _enabled = value;
}
private ActionManager() {
_clickActionHandlers = new List<ClickActionHandler>();
_nextDayActionHandlers = new List<NextDayActionHandler>();
instantiateClickActionHandlers();
instantiateNextDayActionHandlers();
Enabled = true;
}
/// <summary>
@ -65,6 +72,7 @@ namespace Actions {
/// <param name="gameObject">The affected gameObject</param>
/// <param name="usableItem">the current tool</param>
public void ClickAction(GameObject gameObject, UsableItem usableItem) {
if(Enabled) {
foreach(ClickActionHandler actionHandler in _clickActionHandlers) {
if(actionHandler.Matches(gameObject, usableItem)) {
actionHandler.InvokeAction(gameObject);
@ -72,15 +80,15 @@ namespace Actions {
}
}
}
}
/// <summary>
/// Used to Invoke ClickActions, all ClickActionHandlers in ClickActionHandlers list are iterated through,
/// Used to Invoke NextDay, all NextDayActionHandlers in NextDayActionHandlers list are iterated through,
/// only one will be invoked per method call
/// </summary>
/// <param name="gameObject">The affected gameObject</param>
/// <param name="usableItem">the current tool</param>
public void NextDayAction(GameObject gameObject) {
Debug.Log("nextday action");
if(Enabled) {
foreach(NextDayActionHandler actionHandler in _nextDayActionHandlers) {
if(actionHandler.Matches(gameObject)) {
actionHandler.InvokeAction(gameObject);
@ -90,3 +98,4 @@ namespace Actions {
}
}
}
}

View file

@ -100,7 +100,7 @@ namespace Assets.Scripts.Actions {
bool rv = false;
try {
_animal = gameObject.GetComponent<Animal>();
rv = true;
rv = _animal != null;
}
catch { }
return rv;
@ -277,7 +277,8 @@ namespace Assets.Scripts.Actions {
public override bool Matches(GameObject gameObject, UsableItem usableItem) {
bool rv = base.Matches(gameObject, usableItem);
if(rv) {
rv = _animal.displayName.Equals("Cow") && usableItem.ID == ItemContainer.Instance.GetItemIdByName("Bucket");
rv = _animal.displayName.Equals("Cow") &&
usableItem.ID == ItemContainer.Instance.GetItemIdByName("Bucket");
}
return rv;
}

View file

@ -1,9 +1,10 @@
using System;
using System.Linq;
using Actions;
using UnityEngine;
using UnityEngine.EventSystems;
public class InventoryUI : MonoBehaviour {
public class InventoryUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {
public Transform itemsParent;
public GameObject inventoryUI;
private Inventory _inventory;
@ -59,4 +60,18 @@ public class InventoryUI : MonoBehaviour {
}
}
}
/**
* Turn off ActionManager when Pointer over UI
*/
public void OnPointerEnter(PointerEventData eventData) {
ActionManager.Instance.Enabled = false;
}
/**
* Turn on ActionManager when Pointer over UI
*/
public void OnPointerExit(PointerEventData eventData) {
ActionManager.Instance.Enabled = true;
}
}

View file

@ -1,8 +1,12 @@
using System.Collections.Generic;
using System.Linq;
using Actions;
using Tiles;
using UnityEngine;
using UnityEngine.EventSystems;
namespace Shop {
public class ShopUI : MonoBehaviour {
public class ShopUI : MonoBehaviour , IPointerEnterHandler, IPointerExitHandler{
public Transform itemsParent;
public Transform animalsParent;
public GameObject shopUI;
@ -81,5 +85,19 @@ namespace Shop {
}
}
}
/**
* Turn off ActionManager when Pointer over UI
*/
public void OnPointerEnter(PointerEventData eventData) {
ActionManager.Instance.Enabled = false;
}
/**
* Turn on ActionManager when Pointer over UI
*/
public void OnPointerExit(PointerEventData eventData) {
ActionManager.Instance.Enabled = true;
}
}
}

View file

@ -7,6 +7,20 @@ using UnityEngine.Tilemaps;
/// Instatiates Tiles at beginning of the game
/// </summary>
public class TileController : MonoBehaviour {
#region Singleton
public static TileController instance;
private void Awake() {
if (instance != null) {
Debug.LogWarning("More than one instance of TileController found");
}
instance = this;
}
#endregion
public GameObject tile;
public GameObject cameraGameObject;

View file

@ -137,21 +137,12 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.nuget.newtonsoft-json": {
"version": "3.0.2",
"depth": 2,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.services.core": {
"version": "1.3.1",
"version": "1.0.1",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.nuget.newtonsoft-json": "3.0.2",
"com.unity.modules.androidjni": "1.0.0"
"com.unity.modules.unitywebrequest": "1.0.0"
},
"url": "https://packages.unity.com"
},

View file

@ -1,2 +1,2 @@
m_EditorVersion: 2021.3.2f1
m_EditorVersionWithRevision: 2021.3.2f1 (d6360bedb9a0)
m_EditorVersion: 2021.3.1f1
m_EditorVersionWithRevision: 2021.3.1f1 (3b70a0754835)