DayController.cs started implementation
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3 changed files with 52 additions and 3 deletions
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@ -51,7 +51,7 @@ TextureImporter:
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maxTextureSize: 2048
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textureSettings:
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aniso: 16
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mipBias: 0
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wrapU: 1
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@ -65,7 +65,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 32
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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@ -87,6 +87,30 @@ TextureImporter:
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maxTextureSize: 2048
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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