oba jetzt wirklich
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a5ded24c36
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4 changed files with 32 additions and 36 deletions
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@ -1,9 +1,10 @@
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using System.Collections.Generic;
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using System.Transactions;
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using UnityEngine;
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namespace Actions {
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public interface ActionHandler {
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public void InvokeAction(GameObject gameObject, UsableItem usableItem);
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public interface ClickActionHandler {
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public void InvokeAction(GameObject gameObject);
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public bool Matches(GameObject gameObject, UsableItem usableItem);
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}
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}
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@ -1,14 +1,12 @@
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using Actions;
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using Tiles;
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using TMPro.EditorUtilities;
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using UnityEngine;
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namespace Assets.Scripts.Actions {
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public abstract class AbstractTileActionHandler : ActionHandler {
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public abstract class AbstractTileClickActionHandler : ClickActionHandler {
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protected BaseTile _tile;
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protected int _usableItemId;
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protected ItemContainer _ic;
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public virtual void InvokeAction(GameObject gameObject, UsableItem usableItem) {
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public virtual void InvokeAction(GameObject gameObject) {
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throw new System.NotImplementedException();
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}
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@ -19,12 +17,12 @@ namespace Assets.Scripts.Actions {
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_tile = gameObject.GetComponent<TileBehaviour>().Tile;
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rv = true;
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}
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catch {
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}
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catch { }
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return rv;
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}
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}
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public abstract class AbstractGrassTileActionHandler : AbstractTileActionHandler {
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public abstract class AbstractGrassTileClickActionHandler : AbstractTileClickActionHandler {
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public override bool Matches(GameObject gameObject, UsableItem usableItem) {
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bool rv = base.Matches(gameObject, usableItem);
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if(rv) {
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@ -33,7 +31,7 @@ namespace Assets.Scripts.Actions {
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return rv;
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}
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}
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public abstract class AbstractFarmlandTileActionHandler : AbstractTileActionHandler {
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public abstract class AbstractFarmlandTileClickActionHandler : AbstractTileClickActionHandler {
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protected Crop crop;
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public override bool Matches(GameObject gameObject, UsableItem usableItem) {
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bool rv = base.Matches(gameObject, usableItem);
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@ -78,7 +76,7 @@ namespace Assets.Scripts.Actions {
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}
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}
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}
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public abstract class AbstractWaterTileActionHandler : AbstractTileActionHandler {
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public abstract class AbstractWaterTileClickActionHandler : AbstractTileClickActionHandler {
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public override bool Matches(GameObject gameObject, UsableItem usableItem) {
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bool rv = base.Matches(gameObject, usableItem);
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if(rv) {
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@ -88,25 +86,24 @@ namespace Assets.Scripts.Actions {
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}
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}
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public abstract class AbstractAnimalActionHandler : ActionHandler {
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public virtual void InvokeAction(GameObject gameObject, UsableItem usableItem) {
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public abstract class AbstractAnimalClickActionHandler : ClickActionHandler {
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public void InvokeAction(GameObject gameObject) {
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throw new System.NotImplementedException();
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}
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public virtual bool Matches(GameObject gameObject, UsableItem usableItem) {
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public bool Matches(GameObject gameObject, UsableItem usableItem) {
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bool rv = false;
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try {
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gameObject.GetComponent<Animal>();
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rv = true;
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}
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catch {
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}
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catch { }
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return rv;
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}
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}
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public class GrassTileHoeActionHandler : AbstractGrassTileActionHandler {
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public override void InvokeAction(GameObject gameObject, UsableItem usableItem) {
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public class GrassTileClickHoeActionHandler : AbstractGrassTileClickActionHandler {
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public override void InvokeAction(GameObject gameObject) {
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gameObject.GetComponent<TileBehaviour>().Tile = new FarmlandTile();
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}
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@ -119,8 +116,8 @@ namespace Assets.Scripts.Actions {
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}
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}
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public class GrassTileShovelActionHandler : AbstractGrassTileActionHandler {
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public override void InvokeAction(GameObject gameObject, UsableItem usableItem) {
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public class GrassTileClickShovelActionHandler : AbstractGrassTileClickActionHandler {
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public override void InvokeAction(GameObject gameObject) {
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gameObject.GetComponent<TileBehaviour>().Tile = new WaterTile();
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}
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@ -133,8 +130,8 @@ namespace Assets.Scripts.Actions {
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}
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}
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public class GrassTileFenceActionHandler : AbstractGrassTileActionHandler {
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public override void InvokeAction(GameObject gameObject, UsableItem usableItem) {
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public class GrassTileClickFenceActionHandler : AbstractGrassTileClickActionHandler {
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public override void InvokeAction(GameObject gameObject) {
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SpriteRenderer fenceRenderer = null;
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BoxCollider2D fenceCollider = null;
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foreach (Transform transChild in gameObject.GetComponentsInChildren<Transform>()) {
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@ -166,8 +163,8 @@ namespace Assets.Scripts.Actions {
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}
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}
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public class FarmlandTileShovelActionHandler : AbstractFarmlandTileActionHandler {
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public override void InvokeAction(GameObject gameObject, UsableItem usableItem) {
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public class FarmlandTileClickShovelActionHandler : AbstractFarmlandTileClickActionHandler {
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public override void InvokeAction(GameObject gameObject) {
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gameObject.GetComponent<TileBehaviour>().Tile = new GrassTile();
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}
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@ -180,8 +177,8 @@ namespace Assets.Scripts.Actions {
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}
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}
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public class FarmlandTileScytheActionHandler : AbstractFarmlandTileActionHandler {
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public override void InvokeAction(GameObject gameObject, UsableItem usableItem) {
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public class FarmlandTileClickScytheActionHandler : AbstractFarmlandTileClickActionHandler {
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public override void InvokeAction(GameObject gameObject) {
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if(crop.FullyGrown) {
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Inventory.instance.AddElement(ItemContainer.Instance.GetItemByName("Wheat Seeds"),
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(int)(Random.Range(1, 300)));
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@ -200,8 +197,8 @@ namespace Assets.Scripts.Actions {
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}
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}
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public class FarmlandTileWateringCanActionHandler : AbstractFarmlandTileActionHandler {
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public override void InvokeAction(GameObject gameObject, UsableItem usableItem) {
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public class FarmlandTileClickWateringCanActionHandler : AbstractFarmlandTileClickActionHandler {
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public override void InvokeAction(GameObject gameObject) {
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crop.Hydrated = true;
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updateFarmlandSprites(gameObject);
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}
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@ -215,8 +212,8 @@ namespace Assets.Scripts.Actions {
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}
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}
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public class FarmlandTileWheatSeedsActionHandler : AbstractFarmlandTileActionHandler {
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public override void InvokeAction(GameObject gameObject, UsableItem usableItem) {
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public class FarmlandTileClickWheatSeedsActionHandler : AbstractFarmlandTileClickActionHandler {
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public override void InvokeAction(GameObject gameObject) {
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if(!crop.Planted) {
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crop.Plant();
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Inventory.instance.RemoveElement(ItemContainer.Instance.GetItemByName("Wheat Seeds"), 1);
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@ -234,8 +231,8 @@ namespace Assets.Scripts.Actions {
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}
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}
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public class WaterTileShovelActionHandler : AbstractWaterTileActionHandler {
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public override void InvokeAction(GameObject gameObject, UsableItem usableItem) {
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public class WaterTileClickShovelActionHandler : AbstractWaterTileClickActionHandler {
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public override void InvokeAction(GameObject gameObject) {
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gameObject.GetComponent<TileBehaviour>().Tile = new GrassTile();
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}
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@ -248,10 +245,8 @@ namespace Assets.Scripts.Actions {
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}
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}
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public class WaterTileFishingRodActionHandler : AbstractWaterTileActionHandler {
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public override void InvokeAction(GameObject gameObject, UsableItem usableItem) {
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ItemContainer ic = ItemContainer.Instance;
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public class WaterTileClickFishingRodActionHandler : AbstractWaterTileClickActionHandler {
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public override void InvokeAction(GameObject gameObject) {
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FishingController fc = FishingController.instance;
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if(!fc.Fishing) {
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fc.StartFishing();
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