Merge branch 'develop' into jweissen

# Conflicts:
#	ProjectSettings/RiderScriptEditorPersistedState.asset
This commit is contained in:
j-weissen 2022-05-06 11:58:34 +02:00
commit 57d3906a4d
4 changed files with 55 additions and 4 deletions

4
Assets/.gitignore vendored
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@ -152,4 +152,6 @@ sysinfo.txt
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# End of https://www.toptal.com/developers/gitignore/api/unity,rider
# End of https://www.toptal.com/developers/gitignore/api/unity,rider
/ProjectSettings/RiderScriptEditorPersistedState.asset

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@ -51,7 +51,7 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
filterMode: 0
aniso: 16
mipBias: 0
wrapU: 1
@ -65,7 +65,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spritePixelsToUnits: 32
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
@ -87,6 +87,30 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0

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@ -0,0 +1,25 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class DayController : MonoBehaviour {
private int dayCount = 0;
private static UnityEvent newDayEvent;
private void OnMouseDown() {
newDay();
}
void Start() {
newDayEvent ??= new UnityEvent();
newDayEvent.AddListener(newDay);
}
private void newDay() {
dayCount++;
newDayEvent?.Invoke();
}
}