you can now undo a purchase after buying an item from the shop
This commit is contained in:
parent
efc7a3deaf
commit
64b25a2029
12 changed files with 359 additions and 56 deletions
|
|
@ -40,12 +40,13 @@ public class InventoryUI : MonoBehaviour {
|
|||
* Is called when something in the Inventory UI should update
|
||||
*/
|
||||
private void UpdateUI() {
|
||||
// Add all items to the correct slots and clear the ones where no item should be
|
||||
// Add all items to the correct slots, clear the ones where no item should be and set the number of how many items are in the slot
|
||||
for(int i = 0; i < _slots.Length; i++) {
|
||||
if(i < _inventory.items.Count) {
|
||||
_slots[i].AddItem(_inventory.items.ElementAt(i).Key);
|
||||
if(_inventory.items[_inventory.items.ElementAt(i).Key] > 1) {
|
||||
_slots[i].amountText.text = "" + _inventory.items[_inventory.items.ElementAt(i).Key];
|
||||
_slots[i].amountText.text = "" + _inventory.items[_inventory.items.ElementAt(i).Key];
|
||||
if(_inventory.items[_inventory.items.ElementAt(i).Key] == 1) {
|
||||
_slots[i].amountText.text = "";
|
||||
}
|
||||
} else {
|
||||
_slots[i].ClearSlot();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue