you can now undo a purchase after buying an item from the shop
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efc7a3deaf
commit
64b25a2029
12 changed files with 359 additions and 56 deletions
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@ -2,47 +2,35 @@ using System;
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using Tiles;
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using UnityEngine;
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public class TileBehaviour : MonoBehaviour
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{
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public class TileBehaviour : MonoBehaviour {
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private BaseTile _tile;
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private SpriteRenderer _hoverIndicatorSpriteRenderer;
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// Start is called before the first frame update
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void Start()
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{
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void Start() {
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//_hoverIndicatorSpriteRenderer = gameObject.transform.GetChild(0).GetComponent<SpriteRenderer>();
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//SetHoverIndicatorVisibility(false);
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SetTile(new GrassTile());
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HouseController.NewDayEvent.AddListener(_tile.DayLightStep);
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnMouseDown()
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{
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void OnMouseDown() {
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UsableItem usable = null;
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BaseTile tileToSetTo = null;
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if (PlayerController.instance.GetSelectedItem() != null)
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{
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if(PlayerController.instance.GetSelectedItem() != null) {
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usable = PlayerController.instance.GetSelectedItem();
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}
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tileToSetTo = _tile.Clicked(usable);
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if (tileToSetTo != null)
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{
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if(tileToSetTo != null) {
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SetTile(tileToSetTo);
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}
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}
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void SetTile(BaseTile tileToSet)
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{
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void SetTile(BaseTile tileToSet) {
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_tile = tileToSet;
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GetComponent<SpriteRenderer>().sprite = _tile.Sprite;
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}
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@ -61,4 +49,4 @@ public class TileBehaviour : MonoBehaviour
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{
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_hoverIndicatorSpriteRenderer.enabled = visible;
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}
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}
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}
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