Merge remote-tracking branch 'origin/develop' into develop
# Conflicts: # Assets/Scripts/PlayerController.cs
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commit
66756be23b
1 changed files with 17 additions and 8 deletions
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@ -1,9 +1,10 @@
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class PlayerController : MonoBehaviour {
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public class PlayerController : MonoBehaviour {
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private List<Item> inventory;
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private Dictionary<Item, int> inventory;
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private int money;
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private int money;
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private UsableItem selectedItem;
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private UsableItem selectedItem;
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@ -17,17 +18,25 @@ public class PlayerController : MonoBehaviour {
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start() {
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void Start()
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inventory ??= new List<Item>();
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{
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inventory ??= new Dictionary<Item, int>();
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money = startMoney;
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money = startMoney;
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instance = this;
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instance = this;
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update() {
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void Update()
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{
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}
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}
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public void setSelectedItem(UsableItem item) {
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public void setSelectedItem(UsableItem item) {
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if (inventory.ContainsKey(item)) {
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selectedItem = item;
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selectedItem = item;
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Cursor.SetCursor(item.defaultSprite.texture, Vector2.zero, CursorMode.Auto);
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} else {
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Debug.Log("An item requested to select isn't in the inventory" + item);
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}
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}
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}
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}
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}
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