Merge remote-tracking branch 'origin/develop' into develop

# Conflicts:
#	Assets/Scripts/PlayerController.cs
This commit is contained in:
dhain 2022-05-10 00:04:07 +02:00
commit 66756be23b

View file

@ -1,9 +1,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
private List<Item> inventory;
private Dictionary<Item, int> inventory;
private int money;
private UsableItem selectedItem;
@ -17,17 +18,25 @@ public class PlayerController : MonoBehaviour {
// Start is called before the first frame update
void Start() {
inventory ??= new List<Item>();
void Start()
{
inventory ??= new Dictionary<Item, int>();
money = startMoney;
instance = this;
}
// Update is called once per frame
void Update() {
void Update()
{
}
public void setSelectedItem(UsableItem item) {
if (inventory.ContainsKey(item)) {
selectedItem = item;
Cursor.SetCursor(item.defaultSprite.texture, Vector2.zero, CursorMode.Auto);
} else {
Debug.Log("An item requested to select isn't in the inventory" + item);
}
}
}