diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity index 67d16c6..58671cf 100644 --- a/Assets/Scenes/MainScene.unity +++ b/Assets/Scenes/MainScene.unity @@ -3360,6 +3360,73 @@ PrefabInstance: objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 44dae5fbdb6f7df4f93a10807f66956f, type: 3} +--- !u!1 &1822910517 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1822910520} + - component: {fileID: 1822910519} + - component: {fileID: 1822910518} + m_Layer: 0 + m_Name: EventSystem + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1822910518 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1822910517} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3} + m_Name: + m_EditorClassIdentifier: + m_HorizontalAxis: Horizontal + m_VerticalAxis: Vertical + m_SubmitButton: Submit + m_CancelButton: Cancel + m_InputActionsPerSecond: 10 + m_RepeatDelay: 0.5 + m_ForceModuleActive: 0 +--- !u!114 &1822910519 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1822910517} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_FirstSelected: {fileID: 0} + m_sendNavigationEvents: 1 + m_DragThreshold: 10 +--- !u!4 &1822910520 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1822910517} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 4 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &1868238650 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/InventoryUI.cs b/Assets/Scripts/InventoryUI.cs index 8911c74..3cdf26c 100644 --- a/Assets/Scripts/InventoryUI.cs +++ b/Assets/Scripts/InventoryUI.cs @@ -14,14 +14,20 @@ public class InventoryUI : MonoBehaviour { _inventory.onItemChangedCallback += UpdateUI; _slots = itemsParent.GetComponentsInChildren(); + toggleInventory(); } // Update is called once per frame void Update() { if(Input.GetButtonDown("Inventory")) { - inventoryUI.SetActive(!inventoryUI.activeSelf); + toggleInventory(); } } + + private void toggleInventory() { + + inventoryUI.SetActive(!inventoryUI.activeSelf); + } private void UpdateUI() { for(int i = 0; i < _slots.Length; i++) {