DayTransition working properly again
Animals now move randomly (but they never stop moving)
This commit is contained in:
parent
3a564aa909
commit
687a37eb89
8 changed files with 51 additions and 60 deletions
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@ -83,13 +83,7 @@ AnimatorController:
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m_PrefabAsset: {fileID: 0}
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m_Name: DayTransitionPanel
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serializedVersion: 5
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m_AnimatorParameters:
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- m_Name: end
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 1
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m_Controller: {fileID: 0}
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m_AnimatorParameters: []
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@ -165,21 +159,18 @@ AnimatorStateTransition:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: end
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m_EventTreshold: 0
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -2372471818689155614}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 0
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m_HasFixedDuration: 0
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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@ -22,7 +22,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -31,7 +31,7 @@ AnimationClip:
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -50,7 +50,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -59,7 +59,7 @@ AnimationClip:
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -122,7 +122,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -131,7 +131,7 @@ AnimationClip:
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -150,7 +150,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -159,7 +159,7 @@ AnimationClip:
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -22,7 +22,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -31,7 +31,7 @@ AnimationClip:
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -50,7 +50,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -59,7 +59,7 @@ AnimationClip:
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -122,7 +122,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -131,7 +131,7 @@ AnimationClip:
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -150,7 +150,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -159,7 +159,7 @@ AnimationClip:
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -154,5 +154,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 36cb7b1a78935094f84a770ea77f308c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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animalSprite: {fileID: 0}
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movementSpeed: 20
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producedItem: {fileID: 11400000, guid: 510712f2d23afc147979bcd564ef7943, type: 2}
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animalSprite: {fileID: 21300000, guid: e2bde586482642d44a270276574c0129, type: 3}
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movementSpeed: 1
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@ -450,7 +450,7 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: -9.8, y: 0}
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m_Offset: {x: -10.4, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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@ -1622,7 +1622,7 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 9.8, y: 0}
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m_Offset: {x: 10.4, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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@ -1,41 +1,41 @@
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using System;
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using System.Collections;
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using DefaultNamespace;
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using UnityEngine;
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using Random = UnityEngine.Random;
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public class Animal : MonoBehaviour {
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private Item _producedItem;
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private Rigidbody2D _rigidbody;
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public Item ProducedItem => _producedItem;
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public Item producedItem;
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public Sprite animalSprite;
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public int movementSpeed;
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private void Start() {
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_rigidbody = gameObject.GetComponent<Rigidbody2D>();
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animalSprite = gameObject.GetComponent<SpriteRenderer>().GetComponent<Sprite>();
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}
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private void Update() {
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_rigidbody.rotation = 0f;
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Vector2 direction = new Vector2(
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Random.Range(-1f, 1f),
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Random.Range(-1f, 1f));
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direction.Normalize();
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_rigidbody.velocity = movementSpeed * direction;
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// Move the Animal in any random direction every 1-5s
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InvokeRepeating(nameof(MoveInRandomDirection), 2f, Random.Range(1f, 5f));
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}
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private void OnCollisionEnter2D(Collision2D col) {
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Vector2 oldPos = _rigidbody.position;
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//TODO: collide with edges working but no stopping
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string[] colNames = { "Top", "Bottom", "Left", "Right" };
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foreach(string colName in colNames) {
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if(colName.ToUpper().Equals(col.gameObject.name.ToUpper())) {
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Debug.Log("EEEEEEEE " + col.gameObject.name);
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_rigidbody.position = oldPos;
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}
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}
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// Moves the Animal in any random direction for a random amount of time
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private void MoveInRandomDirection() {
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IEnumerator Move() {
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float randTime = Random.Range(0.5f, 1f);
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_rigidbody.rotation = 0f;
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Vector2 direction = new Vector2(
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Random.Range(-1f, 1f),
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Random.Range(-1f, 1f));
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direction.Normalize();
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_rigidbody.velocity = movementSpeed * direction;
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StopAllCoroutines();
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yield return new WaitForSeconds(randTime);
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_rigidbody.velocity = new Vector2(0f, 0f); }
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StartCoroutine(Move());
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}
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// TODO: Animations
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@ -21,7 +21,6 @@ public class DayTransitionManager : MonoBehaviour {
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private IEnumerator PlayTransition() {
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dayCountText.text = "Day " + HouseController.DayCount;
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dayTransitionAnimator.SetTrigger("start");
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yield return new WaitForSeconds(3f);
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sleepButton.GetComponent<Button>().enabled = true;
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