Merge branch 'develop' into dhain

# Conflicts:
#	Assets/Scripts/ShopSlot.cs
This commit is contained in:
dhain 2022-06-02 15:09:49 +02:00
commit 6959240afe
4 changed files with 824 additions and 13 deletions

View file

@ -1,15 +1,17 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
public class HouseController : MonoBehaviour {
private int dayCount = 0;
private int dayCount = 1;
private static UnityEvent newDayEvent;
public static UnityEvent NewDayEvent => newDayEvent;
public Canvas menu;
public TextMeshProUGUI dayCountTextMeshProUGUI;
private void OnMouseDown() {
toggleMenu();
@ -21,7 +23,7 @@ public class HouseController : MonoBehaviour {
public void newDay() {
dayCount++;
Debug.Log("New day: " + dayCount);
dayCountTextMeshProUGUI.text = dayCount.ToString();
newDayEvent?.Invoke();
}

View file

@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UIElements;
using Cursor = UnityEngine.Cursor;
@ -21,15 +22,19 @@ public class PlayerController : MonoBehaviour {
#endregion
private Inventory _inventory;
public int money;
private int _money;
private UsableItem _selectedItem;
public int startMoney = 100;
public TextMeshProUGUI moneyTextMeshProUGUI;
public int Money => _money;
// Start is called before the first frame update
private void Start() {
money = startMoney;
_money = startMoney;
_inventory = Inventory.instance;
moneyTextMeshProUGUI.text = _money + "µ";
}
public void SetSelectedItem(UsableItem item) {
@ -44,4 +49,9 @@ public class PlayerController : MonoBehaviour {
public UsableItem GetSelectedItem() {
return _selectedItem;
}
public void ChangeMoney(int amount) {
_money += amount;
moneyTextMeshProUGUI.text = _money + "µ";
}
}

View file

@ -32,14 +32,14 @@ public class ShopSlot : ItemStorageSlot {
/**
* Gets called when the Shop Slot is clicked
*/
public override void UseItem() {
if(_playerController.money >= Item.cost) {
_inventory.AddItem(Item, 1);
_shop.RemoveItem(Item, 1);
_playerController.money -= Item.cost;
public void UseItem() {
if(_playerController.Money >= item.cost) {
_inventory.AddItem(item, 1);
_shop.RemoveItem(item, 1);
_playerController.ChangeMoney(-item.cost);
Debug.Log("Buying Item: " + Item.displayName);
Debug.Log("money left: " + _playerController.money);
Debug.Log("Buying Item: " + item.displayName);
Debug.Log("money left: " + _playerController.Money);
} else {
Debug.Log("Not enough money to buy item.");
}