Fishing Balanced

This commit is contained in:
s-prechtl 2022-06-09 11:45:45 +02:00
parent 072a06aef2
commit 6ba8615a1f
2 changed files with 24 additions and 25 deletions

View file

@ -16,4 +16,4 @@ MonoBehaviour:
description: Used to slap people.
selectedSprite: {fileID: 21300000, guid: 8c01c1a230575ac4bb0aee5ba1c7757a, type: 3}
defaultSprite: {fileID: 21300000, guid: d1b54b7f17e2d4d4e82d50d710d4482c, type: 3}
price: 150
price: 50

View file

@ -26,12 +26,21 @@ public class FishingController : MonoBehaviour {
public GameObject exMark;
private double _fishingTime;
private double _fishCooldown;
private double _fishCooldown;
private double fishCooldown {
get => _fishCooldown;
set {
_fishCooldown = value;
exMark.SetActive(Catchable);
}
}
private const float MinFishCooldown = 1.5f;
private const float MaxFishCooldown = 7f;
private const double MaxTime = 2f;
private bool _fishing;
private bool _catchable;
private bool Catchable => fishCooldown <= 0;
private bool _caught;
private Vector2 _ampsXY;
private Inventory _iv;
@ -50,14 +59,10 @@ public class FishingController : MonoBehaviour {
// Update is called once per frame
void Update() {
if (_fishing) { //Fishing
if (!_catchable) { // Fish not spawned yet
_fishCooldown -= Time.deltaTime;
if (_fishCooldown <= 0) { //fish will get spawned
_catchable = true;
if (!exMark.activeSelf) {
exMark.SetActive(true);
}
}
if (!Catchable) {
// Fish not spawned yet
fishCooldown -= Time.deltaTime;
} else {
_fishingTime += Time.deltaTime;
NotifyShake();
@ -76,9 +81,8 @@ public class FishingController : MonoBehaviour {
private void ResetFishing() {
_fishing = false;
_catchable = false;
_fishingTime = 0f;
_fishCooldown = Random.Range(MinFishCooldown, MaxFishCooldown);
fishCooldown = Random.Range(MinFishCooldown, MaxFishCooldown);
exMark.SetActive(false);
}
@ -88,40 +92,35 @@ public class FishingController : MonoBehaviour {
return;
}
Vector3 pos = Input.mousePosition;
if (Camera.main != null) {
float newPosX = pos.x;
float newPosY;
if (pos.y - 50 - ((RectTransform)exMark.transform).rect.height >= 0) { //check if bottom of panel is in screen
newPosY = pos.y - ((RectTransform)exMark.transform).rect.height;
} else {
newPosY = pos.y + ((RectTransform)exMark.transform).rect.height;
}
exMark.transform.position = new Vector3(newPosX, newPosY);
}
_fishing = true;
if (Random.Range(0, 10) > 5) { //uses bait to certain chance
_iv.RemoveItem(_ic.GetItemByName("Bait"), 1);
}
_iv.RemoveItem(_ic.GetItemByName("Bait"), 1);
}
public void TryCatch() {
if (_fishing && _catchable) {
if (_fishing && Catchable) {
Debug.Log("Tried to catch!");
if (_fishingTime <= MaxTime) {
Debug.Log("Caught!");
_iv.AddItem(_ic.GetItemByName("Fish"), Math.Max((int)(1 / (_fishingTime/2)), 1));
_iv.AddItem(_ic.GetItemByName("Fish"), Math.Max((int)(1 / (_fishingTime / 2)), 1));
ResetFishing();
} else {
Debug.Log("Failed to catch!");
_catchable = false;
_fishingTime = 0f;
exMark.SetActive(false);
_fishCooldown = Random.Range(MinFishCooldown+2, MaxFishCooldown);
fishCooldown = Random.Range(MinFishCooldown + 2, MaxFishCooldown);
}
}
}