Fishing Balanced
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2 changed files with 24 additions and 25 deletions
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@ -16,4 +16,4 @@ MonoBehaviour:
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description: Used to slap people.
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description: Used to slap people.
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selectedSprite: {fileID: 21300000, guid: 8c01c1a230575ac4bb0aee5ba1c7757a, type: 3}
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selectedSprite: {fileID: 21300000, guid: 8c01c1a230575ac4bb0aee5ba1c7757a, type: 3}
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defaultSprite: {fileID: 21300000, guid: d1b54b7f17e2d4d4e82d50d710d4482c, type: 3}
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defaultSprite: {fileID: 21300000, guid: d1b54b7f17e2d4d4e82d50d710d4482c, type: 3}
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price: 150
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price: 50
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@ -26,12 +26,21 @@ public class FishingController : MonoBehaviour {
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public GameObject exMark;
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public GameObject exMark;
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private double _fishingTime;
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private double _fishingTime;
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private double _fishCooldown;
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private double _fishCooldown;
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private double fishCooldown {
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get => _fishCooldown;
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set {
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_fishCooldown = value;
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exMark.SetActive(Catchable);
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}
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}
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private const float MinFishCooldown = 1.5f;
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private const float MinFishCooldown = 1.5f;
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private const float MaxFishCooldown = 7f;
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private const float MaxFishCooldown = 7f;
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private const double MaxTime = 2f;
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private const double MaxTime = 2f;
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private bool _fishing;
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private bool _fishing;
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private bool _catchable;
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private bool Catchable => fishCooldown <= 0;
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private bool _caught;
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private bool _caught;
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private Vector2 _ampsXY;
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private Vector2 _ampsXY;
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private Inventory _iv;
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private Inventory _iv;
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@ -50,14 +59,10 @@ public class FishingController : MonoBehaviour {
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// Update is called once per frame
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// Update is called once per frame
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void Update() {
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void Update() {
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if (_fishing) { //Fishing
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if (_fishing) { //Fishing
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if (!_catchable) { // Fish not spawned yet
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_fishCooldown -= Time.deltaTime;
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if (!Catchable) {
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if (_fishCooldown <= 0) { //fish will get spawned
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// Fish not spawned yet
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_catchable = true;
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fishCooldown -= Time.deltaTime;
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if (!exMark.activeSelf) {
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exMark.SetActive(true);
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}
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}
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} else {
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} else {
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_fishingTime += Time.deltaTime;
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_fishingTime += Time.deltaTime;
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NotifyShake();
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NotifyShake();
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@ -76,9 +81,8 @@ public class FishingController : MonoBehaviour {
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private void ResetFishing() {
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private void ResetFishing() {
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_fishing = false;
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_fishing = false;
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_catchable = false;
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_fishingTime = 0f;
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_fishingTime = 0f;
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_fishCooldown = Random.Range(MinFishCooldown, MaxFishCooldown);
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fishCooldown = Random.Range(MinFishCooldown, MaxFishCooldown);
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exMark.SetActive(false);
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exMark.SetActive(false);
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}
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}
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@ -102,15 +106,11 @@ public class FishingController : MonoBehaviour {
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exMark.transform.position = new Vector3(newPosX, newPosY);
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exMark.transform.position = new Vector3(newPosX, newPosY);
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}
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}
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_fishing = true;
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_fishing = true;
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if (Random.Range(0, 10) > 5) { //uses bait to certain chance
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_iv.RemoveItem(_ic.GetItemByName("Bait"), 1);
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_iv.RemoveItem(_ic.GetItemByName("Bait"), 1);
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}
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}
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}
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public void TryCatch() {
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public void TryCatch() {
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if (_fishing && _catchable) {
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if (_fishing && Catchable) {
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Debug.Log("Tried to catch!");
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Debug.Log("Tried to catch!");
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if (_fishingTime <= MaxTime) {
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if (_fishingTime <= MaxTime) {
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Debug.Log("Caught!");
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Debug.Log("Caught!");
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@ -118,10 +118,9 @@ public class FishingController : MonoBehaviour {
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ResetFishing();
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ResetFishing();
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} else {
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} else {
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Debug.Log("Failed to catch!");
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Debug.Log("Failed to catch!");
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_catchable = false;
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_fishingTime = 0f;
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_fishingTime = 0f;
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exMark.SetActive(false);
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exMark.SetActive(false);
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_fishCooldown = Random.Range(MinFishCooldown+2, MaxFishCooldown);
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fishCooldown = Random.Range(MinFishCooldown + 2, MaxFishCooldown);
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}
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}
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}
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}
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}
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}
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