improved Tiles, added Split Sprites

This commit is contained in:
j-weissen 2022-06-03 08:19:02 +02:00
parent d28a1947eb
commit 71fc280d2e
9 changed files with 72 additions and 32 deletions

View file

@ -1,13 +1,9 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Items.TerraformingTools;
using Tiles;
using UnityEngine;
public class TileBehaviour : MonoBehaviour
{
private BaseTile tile;
private BaseTile _tile;
// Start is called before the first frame update
void Start()
@ -15,7 +11,7 @@ public class TileBehaviour : MonoBehaviour
Debug.Log("Created");
SetTile(new GrassTile());
HouseController.NewDayEvent.AddListener(tile.DayLightStep);
HouseController.NewDayEvent.AddListener(_tile.DayLightStep);
}
// Update is called once per frame
@ -27,20 +23,17 @@ public class TileBehaviour : MonoBehaviour
void OnMouseDown()
{
Debug.Log("Clicked");
UsableItem usable = PlayerController.instance.GetSelectedItem();
UsableItem usable = null;
BaseTile tileToSetTo = null;
if (usable.GetType() == typeof(TerraformingTool))
if (PlayerController.instance.GetSelectedItem() != null)
{
TerraformingTool terraformingTool = (TerraformingTool) usable;
Type tileTypeToSetTo = terraformingTool.TileType;
tileToSetTo = (BaseTile) Activator.CreateInstance(tileTypeToSetTo);
}
else
{
tileToSetTo = tile.Clicked(usable);
Debug.Log("AMOGUS " + tileToSetTo.ToString());
usable = PlayerController.instance.GetSelectedItem();
}
tileToSetTo = _tile.Clicked(usable);
if (tileToSetTo != null)
{
SetTile(tileToSetTo);
@ -50,7 +43,8 @@ public class TileBehaviour : MonoBehaviour
void SetTile(BaseTile tileToSet)
{
Debug.Log("Set tile to " + tileToSet.ToString());
tile = tileToSet;
GetComponent<SpriteRenderer>().color = tile.getColor; // TODO: Change to Sprite
_tile = tileToSet;
Debug.Log(_tile.Sprite);
GetComponent<SpriteRenderer>().sprite = _tile.Sprite; // TODO: Change to Sprite
}
}