improved Tiles, added Split Sprites

This commit is contained in:
j-weissen 2022-06-03 08:19:02 +02:00
parent d28a1947eb
commit 71fc280d2e
9 changed files with 72 additions and 32 deletions

View file

@ -1,12 +1,13 @@
using UnityEngine;
using DefaultNamespace;
using UnityEngine;
namespace Tiles
{
public class GrassTile : BaseTile
{
public GrassTile() : base(Color.green)
public GrassTile() : base(TileSpriteContainer.GrassTileSprite)
{
}
/// <summary>
@ -15,11 +16,14 @@ namespace Tiles
/// <param name="usable">the UsableItem that the Tile was clicked on with</param>
/// <returns>a subclass of BaseTile if the Tile has to change, null if it stays the same type</returns>
public override BaseTile Clicked(UsableItem usable) {
base.Clicked(usable);
BaseTile rv = null;
if (usable.id == ItemContainer.Instance.GetItemIdByName("Hoe"))
if (usable != null)
{
rv = new FarmlandTile();
base.Clicked(usable);
if (usable.id == ItemContainer.Instance.GetItemIdByName(new string("Hoe")))
{
rv = new FarmlandTile();
}
}
return rv;
}