added StardewValley Fence Sprites

you can now place and buy fences
Fences have a collider
This commit is contained in:
d-hain 2022-06-16 23:26:36 +02:00
parent e0212ff174
commit 7382561f01
31 changed files with 1651 additions and 6 deletions

View file

@ -15,6 +15,8 @@ namespace DefaultNamespace {
SetTile(gameObject, new FarmlandTile());
} else if(usableItem.ID == ic.GetItemIdByName("Shovel")) {
SetTile(gameObject, new WaterTile());
} else if(usableItem.ID == ic.GetItemIdByName("Fence")) {
SetFence(gameObject);
}
} else if(tileType == typeof(FarmlandTile)) {
if(usableItem.ID == ic.GetItemIdByName("Shovel")) {
@ -60,6 +62,7 @@ namespace DefaultNamespace {
if(crop.Planted && crop.Hydrated) {
crop.Grow();
}
UpdateFarmlandSprites(gameObject);
}
@ -69,6 +72,7 @@ namespace DefaultNamespace {
crop.Plant();
Inventory.instance.RemoveItem(ItemContainer.Instance.GetItemByName("Wheat Seeds"), 1);
}
UpdateFarmlandSprites(gameObject);
}
@ -109,7 +113,8 @@ namespace DefaultNamespace {
private static void HarvestIfPossible(GameObject gameObject) {
Crop crop = ((FarmlandTile)gameObject.GetComponent<TileBehaviour>().Tile).Crop;
if(crop.FullyGrown) {
Inventory.instance.AddItem(ItemContainer.Instance.GetItemByName("Wheat Seeds"), (int)(Random.Range(1, 300)));
Inventory.instance.AddItem(ItemContainer.Instance.GetItemByName("Wheat Seeds"),
(int)(Random.Range(1, 300)));
Inventory.instance.AddItem(ItemContainer.Instance.GetItemByName("Wheat"), 1);
crop.ResetPlant();
UpdateFarmlandSprites(gameObject);
@ -119,5 +124,28 @@ namespace DefaultNamespace {
private static void SetTile(GameObject gameObject, BaseTile tileType) {
gameObject.GetComponent<TileBehaviour>().Tile = tileType;
}
private static void SetFence(GameObject gameObject) {
SpriteRenderer fenceRenderer = null;
BoxCollider2D fenceCollider = null;
foreach(Transform transChild in gameObject.GetComponentsInChildren<Transform>()) {
if(transChild.gameObject.name.Equals("Fence")) {
fenceRenderer = transChild.gameObject.GetComponent<SpriteRenderer>();
fenceCollider = transChild.gameObject.GetComponent<BoxCollider2D>();
}
}
if(fenceRenderer && fenceCollider) {
if(!fenceRenderer.enabled || !fenceCollider.enabled) {
fenceRenderer.enabled = true;
Debug.Log("aaaaaaaaaaaaaaaaaaaaa");
fenceRenderer.color = new Color(1, 1, 1, 1);
fenceCollider.enabled = true;
Inventory.instance.RemoveItem(ItemContainer.Instance.GetItemByName("Fence"), 1);
}
} else {
Debug.LogError("Fence Renderer or Fence Collider is null");
}
}
}
}

View file

@ -2,6 +2,7 @@ using System;
using System.Collections;
using DefaultNamespace;
using UnityEngine;
using Object = System.Object;
using Random = UnityEngine.Random;
public class Animal : MonoBehaviour {
@ -56,6 +57,8 @@ public class Animal : MonoBehaviour {
}
private void OnMouseDown() {
//TODO: TEMP!!!!
Destroy(gameObject);
ActionInvoker.InvokeAction(gameObject, PlayerController.instance.SelectedItem);
}
}

View file

@ -19,11 +19,16 @@ public class TileBehaviour : MonoBehaviour {
// Start is called before the first frame update
void Start() {
_hoverIndicatorSpriteRenderer = gameObject.transform.GetChild(2).GetComponent<SpriteRenderer>();
SetHoverIndicatorVisibility(false);
Tile = new GrassTile();
gameObject.transform.GetChild(0).GetComponent<SpriteRenderer>().color = Color.clear;
foreach(Transform transChild in gameObject.GetComponentsInChildren<Transform>()) {
if(transChild.gameObject.name.Equals("HoverIndicator")) {
_hoverIndicatorSpriteRenderer = transChild.gameObject.GetComponent<SpriteRenderer>();
_hoverIndicatorSpriteRenderer.color = Color.clear;
}
}
_hoverIndicatorColor = new Color(1, 1, 1, 0.3f);
SetHoverIndicatorVisibility(false);
HouseController.NewDayEvent.AddListener(DayLightStep);
}