diff --git a/Assets/BaseTile.prefab b/Assets/BaseTile.prefab index ce9ec76..508482c 100644 --- a/Assets/BaseTile.prefab +++ b/Assets/BaseTile.prefab @@ -1,5 +1,89 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1 &1915705303471624000 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2275953190273124041} + - component: {fileID: 151970701671681920} + m_Layer: 0 + m_Name: HoverIndicator + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2275953190273124041 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1915705303471624000} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 4752245148499718129} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &151970701671681920 +SpriteRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1915705303471624000} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 0.41568628} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 1, y: 1} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_MaskInteraction: 0 + m_SpriteSortPoint: 0 --- !u!1 &4752245148499717901 GameObject: m_ObjectHideFlags: 0 @@ -30,7 +114,8 @@ Transform: m_LocalPosition: {x: 2.21, y: 1.43, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 - m_Children: [] + m_Children: + - {fileID: 2275953190273124041} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets/Scripts/TileBehaviour.cs b/Assets/Scripts/TileBehaviour.cs index 010676a..dad8367 100644 --- a/Assets/Scripts/TileBehaviour.cs +++ b/Assets/Scripts/TileBehaviour.cs @@ -1,13 +1,17 @@ +using System; using Tiles; using UnityEngine; public class TileBehaviour : MonoBehaviour { private BaseTile _tile; + private SpriteRenderer _hoverIndicatorSpriteRenderer; // Start is called before the first frame update void Start() { + _hoverIndicatorSpriteRenderer = gameObject.transform.GetChild(0).GetComponent(); + SetHoverIndicatorVisibility(false); SetTile(new GrassTile()); HouseController.NewDayEvent.AddListener(_tile.DayLightStep); @@ -40,7 +44,23 @@ public class TileBehaviour : MonoBehaviour void SetTile(BaseTile tileToSet) { _tile = tileToSet; - Debug.Log(_tile.Sprite); GetComponent().sprite = _tile.Sprite; } + + private void OnMouseEnter() + { + Debug.Log("rein"); + SetHoverIndicatorVisibility(true); + } + + private void OnMouseExit() + { + Debug.Log("raus"); + SetHoverIndicatorVisibility(false); + } + + private void SetHoverIndicatorVisibility(bool visible) + { + _hoverIndicatorSpriteRenderer.enabled = visible; + } } diff --git a/Assets/Scripts/Tiles/BaseTile.cs b/Assets/Scripts/Tiles/BaseTile.cs index 3d3dc9c..712c1f6 100644 --- a/Assets/Scripts/Tiles/BaseTile.cs +++ b/Assets/Scripts/Tiles/BaseTile.cs @@ -41,7 +41,6 @@ namespace Tiles Texture2D texture = new Texture2D(32, 32, TextureFormat.ARGB32, false); texture.LoadImage(data); Sprite sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 32); - Debug.Log(sprite); return sprite; }