Merge branch 'dhain' into develop
# Conflicts: # Assets/Scenes/MainScene.unity # Assets/Scripts/PlayerController.cs
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commit
7a04d79aba
118 changed files with 14104 additions and 135 deletions
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using UnityEngine;
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namespace Items {
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public class FishingRod : UsableItem {
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public FishingRod() : base("Fishing Rod", "Can be used to fish fishy fish.", 1) { }
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Items {
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public class Hoe : UsableItem {
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public Hoe() : base("Hoe", "Used to hoe the ground into farmland.", 2){}
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Items {
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public class Scythe : UsableItem {
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public Scythe() : base("Scythe", "Used to cut down crops.", 3){}
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}
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}
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8
Assets/Scripts/Items/TerraformingTools.meta
Normal file
8
Assets/Scripts/Items/TerraformingTools.meta
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Items {
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public class WateringCan : UsableItem {
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public WateringCan():base("Watering Can", "Used to water planted crops.", 4){}
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}
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}
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@ -1,9 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Items {
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public class Wheat : Item {
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public Wheat() : base("Wheat", "Wheat is a grass widely cultivated for its seed, a cereal grain which is a worldwide staple food.", 5){}
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}
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}
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@ -1,9 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Items {
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public class WheatSeed : UsableItem {
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public WheatSeed() : base("Wheat Seeds", "When planted on farmland, wheat will grow.", 6){}
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}
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}
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