day transition is now working
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13 changed files with 390 additions and 388 deletions
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@ -6,9 +6,10 @@ using UnityEngine;
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using UnityEngine.Events;
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public class HouseController : MonoBehaviour {
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private int _dayCount = 1;
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private static int _dayCount = 1;
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private static UnityEvent _newDayEvent;
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public static UnityEvent NewDayEvent => _newDayEvent;
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public static int DayCount => _dayCount;
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public Canvas menu;
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public TextMeshProUGUI dayCountTextMeshProUGUI;
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@ -18,8 +19,11 @@ public class HouseController : MonoBehaviour {
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ToggleMenu();
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}
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void Start() {
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private void Awake() {
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_newDayEvent ??= new UnityEvent();
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}
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void Start() {
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ToggleMenu();
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}
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@ -31,8 +35,7 @@ public class HouseController : MonoBehaviour {
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public void ToggleMenu() {
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menu.gameObject.SetActive(!menu.gameObject.activeSelf);
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if (Camera.main != null) {
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Vector3 pos = Camera.main.WorldToScreenPoint(transform.position);
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float newPosX = pos.x;
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