day transition is now working

This commit is contained in:
dhain 2022-06-09 16:49:15 +02:00
parent a53857c4d2
commit 7b286bcfd9
13 changed files with 390 additions and 388 deletions

View file

@ -2,15 +2,13 @@ using System;
using Tiles;
using UnityEngine;
public class TileBehaviour : MonoBehaviour
{
public class TileBehaviour : MonoBehaviour {
private BaseTile _tile;
private SpriteRenderer _hoverIndicatorSpriteRenderer;
private static Color _hoverIndicatorColor;
// Start is called before the first frame update
void Start()
{
void Start() {
_hoverIndicatorSpriteRenderer = gameObject.transform.GetChild(2).GetComponent<SpriteRenderer>();
SetHoverIndicatorVisibility(false);
SetTile(new GrassTile(gameObject));
@ -19,53 +17,41 @@ public class TileBehaviour : MonoBehaviour
}
// Update is called once per frame
void Update()
{
void Update() {
}
void OnMouseDown()
{
void OnMouseDown() {
UsableItem usable = null;
BaseTile tileToSetTo = null;
if (PlayerController.instance.GetSelectedItem() != null)
{
if(PlayerController.instance.GetSelectedItem() != null) {
usable = PlayerController.instance.GetSelectedItem();
}
tileToSetTo = _tile.Clicked(usable);
if (tileToSetTo != null)
{
if(tileToSetTo != null) {
SetTile(tileToSetTo);
}
}
void SetTile(BaseTile tileToSet)
{
void SetTile(BaseTile tileToSet) {
_tile = tileToSet;
GetComponent<SpriteRenderer>().sprite = _tile.Sprite;
}
private void OnMouseEnter()
{
private void OnMouseEnter() {
SetHoverIndicatorVisibility(true);
}
private void OnMouseExit()
{
private void OnMouseExit() {
SetHoverIndicatorVisibility(false);
}
private void SetHoverIndicatorVisibility(bool visible)
{
if (visible)
{
private void SetHoverIndicatorVisibility(bool visible) {
if(visible) {
_hoverIndicatorSpriteRenderer.color = _hoverIndicatorColor;
}
else
{
} else {
_hoverIndicatorSpriteRenderer.color = Color.clear;
}
}