ItemContainer.cs now filling with files (not working)
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7ccf683005
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2 changed files with 22 additions and 11 deletions
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@ -31,20 +31,20 @@ public class HouseController : MonoBehaviour {
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public void ToggleMenu() {
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menu.gameObject.SetActive(!menu.gameObject.activeSelf);
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float newPosY;
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if (Camera.main != null) {
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Vector3 pos = Camera.main.WorldToScreenPoint(transform.position);
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float newPosX = pos.x;
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float newPosY;
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if (pos.y - 50 - ((RectTransform)menuPanel.transform).rect.height >= 0) { //check if bottom of panel is in screen
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newPosY = pos.y - ((RectTransform)menuPanel.transform).rect.height;
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} else {
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newPosY = pos.y + ((RectTransform)menuPanel.transform).rect.height;
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}
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menuPanel.transform.position = new Vector3(pos.x, newPosY);
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menuPanel.transform.position = new Vector3(newPosX, newPosY);
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}
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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public class ItemContainer : MonoBehaviour {
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@ -18,12 +19,22 @@ public class ItemContainer : MonoBehaviour {
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#endregion
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public Item[] allItems;
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// Start is called before the first frame update
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private List<Item> _allItems;
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private void Start() {
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string[] files =
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Directory.GetFiles("Assets/Items", "*.cs", SearchOption.AllDirectories);
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foreach (string file in files) {
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_allItems.Add(Resources.Load<Item>("Assets/Items/" + file));
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}
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Debug.Log(files);
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Debug.Log(_allItems);
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}
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public Item GetItemByName(String name) {
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for (int i = 0; i < allItems.Length; i++) {
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if (allItems[i].displayName == name) {
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return allItems[i];
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for (int i = 0; i < _allItems.Count; i++) {
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if (_allItems[i].displayName == name) {
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return _allItems[i];
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}
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}
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