money and daycount ui added
This commit is contained in:
parent
d28a1947eb
commit
9e082537d8
4 changed files with 819 additions and 9 deletions
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using Cursor = UnityEngine.Cursor;
|
||||
|
|
@ -21,14 +22,17 @@ public class PlayerController : MonoBehaviour {
|
|||
#endregion
|
||||
|
||||
private Inventory _inventory;
|
||||
public int money;
|
||||
private int _money;
|
||||
private UsableItem _selectedItem;
|
||||
|
||||
public int startMoney = 100;
|
||||
public TextMeshProUGUI moneyTextMeshProUGUI;
|
||||
|
||||
public int Money => _money;
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void Start() {
|
||||
money = startMoney;
|
||||
_money = startMoney;
|
||||
_inventory = Inventory.instance;
|
||||
}
|
||||
|
||||
|
|
@ -44,4 +48,9 @@ public class PlayerController : MonoBehaviour {
|
|||
public UsableItem GetSelectedItem() {
|
||||
return _selectedItem;
|
||||
}
|
||||
|
||||
public void ChangeMoney(int amount) {
|
||||
_money += amount;
|
||||
moneyTextMeshProUGUI.text = amount + "µ";
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue