House Menu position adjustment
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2 changed files with 36 additions and 19 deletions
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@ -12,6 +12,7 @@ public class HouseController : MonoBehaviour {
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public Canvas menu;
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public TextMeshProUGUI dayCountTextMeshProUGUI;
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public GameObject menuPanel;
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private void OnMouseDown() {
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ToggleMenu();
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@ -30,5 +31,20 @@ public class HouseController : MonoBehaviour {
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public void ToggleMenu() {
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menu.gameObject.SetActive(!menu.gameObject.activeSelf);
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float newPosY;
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if (Camera.main != null) {
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Vector3 pos = Camera.main.WorldToScreenPoint(transform.position);
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if (pos.y - 50 - ((RectTransform)menuPanel.transform).rect.height >= 0) { //check if bottom of panel is in screen
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newPosY = pos.y - ((RectTransform)menuPanel.transform).rect.height;
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} else {
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newPosY = pos.y + ((RectTransform)menuPanel.transform).rect.height;
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}
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menuPanel.transform.position = new Vector3(pos.x, newPosY);
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}
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}
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}
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