Fully refactored action handling

This commit is contained in:
j-weissen 2022-06-23 13:35:22 +02:00
parent 561b56ae84
commit a5ded24c36
11 changed files with 169 additions and 26 deletions

View file

@ -5,6 +5,7 @@ using UnityEngine.PlayerLoop;
using Random = UnityEngine.Random;
namespace DefaultNamespace {
[Obsolete("Use ActionManager.HandleAction() instead", true)]
public class ActionInvoker {
public static void InvokeAction(GameObject gameObject, UsableItem usableItem) {
Type tileType = gameObject.GetComponent<TileBehaviour>().Tile.GetType();