Fully refactored action handling

This commit is contained in:
j-weissen 2022-06-23 13:35:22 +02:00
parent 561b56ae84
commit a5ded24c36
11 changed files with 169 additions and 26 deletions

View file

@ -1,5 +1,6 @@
using System;
using System.Collections;
using Actions;
using DefaultNamespace;
using UnityEngine;
using Object = System.Object;
@ -59,6 +60,6 @@ public class Animal : MonoBehaviour {
private void OnMouseDown() {
//TODO: TEMP!!!!
Destroy(gameObject);
ActionInvoker.InvokeAction(gameObject, PlayerController.instance.SelectedItem);
//ActionManager.Instance.HandleAction(gameObject, PlayerController.instance.SelectedItem);
}
}