added Inventory UI

added logic to inventory
 * it is very possible to be reworked in the near future
 * With
   - ScriptableItem
   - an own Inventory class maybe
   - if necessary no Dictionary anymore
This commit is contained in:
d-hain 2022-05-19 02:30:21 +02:00
parent 433158e658
commit aacdd80fdf
103 changed files with 17775 additions and 58 deletions

View file

@ -1,10 +1,13 @@
using System;
using UnityEngine;
//TODO: Auf ScriptableItem umschreiben!!!!!!!!!!
//
//https://www.youtube.com/watch?v=YLhj7SfaxSE
public class Item : MonoBehaviour, IComparable<Item> {
private readonly string displayName;
private readonly string description;
private readonly int id; //TODO: create an actual ID System that makes snens
public readonly string displayName;
public readonly string description;
public readonly int id; //TODO: create an actual ID System that makes snens
public SpriteRenderer spriteRenderer;
public Sprite selectedSprite;
public Sprite defaultSprite;