added Inventory UI
added logic to inventory * it is very possible to be reworked in the near future * With - ScriptableItem - an own Inventory class maybe - if necessary no Dictionary anymore
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103 changed files with 17775 additions and 58 deletions
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@ -2,26 +2,19 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UsableItem : Item, IUsable
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{
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public class UsableItem : Item, IUsable {
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// Start is called before the first frame update
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void Start()
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{
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void Start() {
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}
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// Update is called once per frame
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void Update()
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{
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void Update() {
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}
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public UsableItem(string displayName, string description, int id) : base(displayName, description, id)
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{
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}
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public void select()
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{
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PlayerController.getInstance().setSelectedItem(this);
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}
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public UsableItem(string displayName, string description, int id) : base(displayName, description, id) {
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}
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public void select() {
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PlayerController.instance.setSelectedItem(this);
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}
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}
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