fixed first Shop Slot
started on shop switcher button (for animal shop)
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b0ab924037
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11 changed files with 286 additions and 143 deletions
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@ -48,10 +48,10 @@ public class InventoryUI : MonoBehaviour {
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private void UpdateUI() {
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// Add all items to the correct slots, clear the ones where no item should be and set the number of how many items are in the slot
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for(int i = 0; i < _slots.Length; i++) {
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if(i < _inventory.elements.Count) {
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_slots[i].AddElement(_inventory.elements.ElementAt(i).Key);
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_slots[i].amountText.text = "" + _inventory.elements[_inventory.elements.ElementAt(i).Key];
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if(_inventory.elements[_inventory.elements.ElementAt(i).Key] == 1) {
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if(i < _inventory.Elements.Count) {
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_slots[i].AddElement(_inventory.Elements.ElementAt(i).Key);
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_slots[i].amountText.text = "" + _inventory.Elements[_inventory.Elements.ElementAt(i).Key];
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if(_inventory.Elements[_inventory.Elements.ElementAt(i).Key] == 1) {
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_slots[i].amountText.text = "";
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}
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} else {
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