Refactored to ActionInvoker.cs

This commit is contained in:
j-weissen 2022-06-09 16:47:17 +02:00
parent c06d161006
commit afaddd940c
11 changed files with 189 additions and 214 deletions

View file

@ -3,27 +3,7 @@ using UnityEngine;
namespace Tiles {
public class WaterTile : BaseTile {
public WaterTile(GameObject gameObject) : base("Assets/Farming Asset Pack/Split Assets/water_sprite_00.png", gameObject) {
}
public override BaseTile Clicked(UsableItem usable) {
base.Clicked(usable);
BaseTile rv = null;
ItemContainer ic = ItemContainer.Instance;
if (usable.ID == ic.GetItemIdByName("Fishing Rod")) {
FishingController fc = FishingController.instance;
if (!fc.Fishing) {
fc.StartFishing();
} else {
fc.TryCatch();
}
} else if (usable.ID == ic.GetItemIdByName("Shovel")) {
rv = new GrassTile(_gameObject);
}
return rv;
public WaterTile() : base("Assets/Farming Asset Pack/Split Assets/water_sprite_00.png") {
}
}
}