diff --git a/Assets/Resources/Animations/DayTransitionPanel.controller b/Assets/Resources/Animations/DayTransitionPanel.controller index 719b3ec..457a3ca 100644 --- a/Assets/Resources/Animations/DayTransitionPanel.controller +++ b/Assets/Resources/Animations/DayTransitionPanel.controller @@ -21,7 +21,7 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 9d881ff38c04aeb47bc53481c78adcd7, type: 2} + m_Motion: {fileID: 7400000, guid: 4daa8bd091fad8d45b7e8df57ac7f909, type: 2} m_Tag: m_SpeedParameter: m_MirrorParameter: @@ -47,7 +47,7 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: 4daa8bd091fad8d45b7e8df57ac7f909, type: 2} + m_Motion: {fileID: 7400000, guid: 9d881ff38c04aeb47bc53481c78adcd7, type: 2} m_Tag: m_SpeedParameter: m_MirrorParameter: diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity index c6c00f2..d44131d 100644 --- a/Assets/Scenes/MainScene.unity +++ b/Assets/Scenes/MainScene.unity @@ -1456,7 +1456,7 @@ MonoBehaviour: m_EditorClassIdentifier: dayTransitionAnimator: {fileID: 496797769} dayCountText: {fileID: 1235858074} - sleepButton: {fileID: 880320856} + sleepButton: {fileID: 880320858} --- !u!4 &401600533 Transform: m_ObjectHideFlags: 0 @@ -1988,7 +1988,7 @@ MonoBehaviour: m_TargetGraphic: {fileID: 2006577139} m_HandleRect: {fileID: 2006577138} m_Direction: 2 - m_Value: 1 + m_Value: 0.9999999 m_Size: 0.5386614 m_NumberOfSteps: 0 m_OnValueChanged: @@ -5725,7 +5725,7 @@ MonoBehaviour: m_fontMaterials: [] m_fontColor32: serializedVersion: 2 - rgba: 4280111227 + rgba: 85807227 m_fontColor: {r: 0.48235297, g: 0.3137255, b: 0.1137255, a: 1} m_enableVertexGradient: 0 m_colorMode: 3 diff --git a/Assets/Scripts/DayTransitionManager.cs b/Assets/Scripts/DayTransitionManager.cs index afed128..fd87674 100644 --- a/Assets/Scripts/DayTransitionManager.cs +++ b/Assets/Scripts/DayTransitionManager.cs @@ -1,4 +1,3 @@ -using System; using System.Collections; using TMPro; using UnityEngine; @@ -7,14 +6,14 @@ using UnityEngine.UI; public class DayTransitionManager : MonoBehaviour { public Animator dayTransitionAnimator; public TextMeshProUGUI dayCountText; - public GameObject sleepButton; + public Button sleepButton; private void Start() { HouseController.NewDayEvent.AddListener(NewDay); } private void NewDay() { - sleepButton.GetComponent