you can now sell Items with Right Mouse Click on an InventorySlot for the Item.SellPrice
and it gets put into the Shop for full price renamed Item.cost to Item.price
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7 changed files with 50 additions and 13 deletions
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@ -8,8 +8,8 @@ public class Item : ScriptableObject, IComparable<Item> {
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public int id; //TODO: create an actual ID System that makes snens
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public Sprite selectedSprite;
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public Sprite defaultSprite;
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public int cost;
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public int SellPrice => Convert.ToInt32(cost * 0.8);
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public int price;
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public int SellPrice => Convert.ToInt32(price * 0.8);
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public Item(string displayName, string description, int id) {
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this.displayName = displayName;
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