worked on inventory hover

This commit is contained in:
dhain 2022-05-20 09:44:08 +02:00
parent 59e46eb4ab
commit bc9af1d8d5
5 changed files with 58 additions and 20 deletions

View file

@ -89,6 +89,7 @@ GameObject:
- component: {fileID: 3510585822996971024}
- component: {fileID: 3510585822996971026}
- component: {fileID: 8059809276634721085}
- component: {fileID: -6709197434562003015}
m_Layer: 5
m_Name: InventorySlot
m_TagString: Untagged
@ -224,3 +225,29 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
icon: {fileID: 3510585822736120665}
--- !u!61 &-6709197434562003015
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3510585822996971030}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
oldSize: {x: 0, y: 0}
newSize: {x: 0, y: 0}
adaptiveTilingThreshold: 0
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 1, y: 1}
m_EdgeRadius: 0