worked on inventory hover

This commit is contained in:
dhain 2022-05-20 09:44:08 +02:00
parent 59e46eb4ab
commit bc9af1d8d5
5 changed files with 58 additions and 20 deletions

View file

@ -2,33 +2,31 @@ using System.Linq;
using UnityEngine;
public class InventoryUI : MonoBehaviour {
public Transform itemsParent;
public GameObject inventoryUI;
private Inventory _inventory;
private InventorySlot[] _slots;
// Start is called before the first frame update
void Start() {
_inventory = Inventory.instance;
_inventory.onItemChangedCallback += UpdateUI;
_slots = itemsParent.GetComponentsInChildren<InventorySlot>();
toggleInventory();
ToggleInventory();
}
// Update is called once per frame
void Update() {
if(Input.GetButtonDown("Inventory")) {
toggleInventory();
ToggleInventory();
}
}
private void toggleInventory() {
private void ToggleInventory() {
inventoryUI.SetActive(!inventoryUI.activeSelf);
}
private void UpdateUI() {
for(int i = 0; i < _slots.Length; i++) {
if(i < _inventory.items.Count) {
@ -38,4 +36,4 @@ public class InventoryUI : MonoBehaviour {
}
}
}
}
}